AoeStats
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Arabia

503971062Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 55m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
774
+12
🇫🇷 Aztecs · France
732
+14
🇨🇿 Vietnamese · Czechia
730
+14
🇨🇦 Bulgarians · Canada
765
-16
🇲🇽 Khmer · Mexico
668
-13
🇫🇷 Sicilians · France
644
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 1,150 13:21 27:57 45:26 ⚔ Towers FC
18 1,007 11:15 25:41 40:08 ⚔ Drush
17 941 11:31 22:23 39:21 ⚔ FC into Towers
15 855 12:39 26:54 38:06 ⚔ Archers into Skirms
14 775 15:26 27:12 ⚔ Scout Rush
8 433 19:05 27:40 51:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,325 13,330 9,185 2,275 41,115 52,355
11,545 13,637 9,155 6,150 40,487 43,169
15,875 8,595 11,020 1,355 36,845 44,559
12,555 10,930 6,635 2,625 32,745 35,025
12,770 9,035 3,245 2,150 27,200 32,021
7,915 7,221 5,965 790 21,891 23,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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