AoeStats
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Arena

503970231Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 39m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Lithuanians · Australia
1137
+14
🇦🇺 Italians · Australia
1074
+17
🇨🇭 Spanish · Switzerland
1148
-18
🇹🇷 Cumans · Türkiye
1030
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,665 10:45 16:11 ⛏ Fast Castle
23 903 10:31 27:33 32:22 ⚔ Archers into Fast Imp
21 844 10:23 14:32 18:39 ◆ FC into Fast Imp
21 858 10:34 15:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,750 13,360 3,420 1,400 29,930 36,618
7,225 5,825 2,690 1,585 17,325 21,075
7,560 4,095 5,625 0 17,280 21,090
6,280 6,870 2,710 950 16,810 17,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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