AoeStats
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Arena

503969948Analyzed
1v1 RM · 5d ago on Sep 3, 2026· 46m 39s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burmese · Australia
752
+11
🇩🇪 Vikings · Germany
648
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,244 11:19 16:54 34:39 ⛏ Fast Castle
14 645 9:36 19:26 36:01 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,390 22,385 10,300 1,500 55,575 63,693
18,330 14,915 8,510 1,650 43,405 47,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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