AoeStats
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Highland

503968348Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 8m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khitans · Mexico
721
+16
🇮🇹 Malay · Italy
630
+20
🇵🇰 Hindustanis · Pakistan
798
-22
🇨🇿 Teutons · Czechia
626
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 193
18 147
12 104
4 31

Resources

Player Food Wood Gold Stone Spent Collected
1,200 275 0 0 1,475 1,378
1,000 250 50 0 1,300 1,621
950 275 50 0 1,275 1,891
350 200 20 0 570 454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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