AoeStats
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Arabia

503967226Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 77m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
606
+13
🇨🇴 Sicilians · Colombia
593
+14
🇨🇴 Spanish · Colombia
506
+18
🇺🇸 Spanish · United States
678
-22
🇲🇽 Sicilians · Mexico
478
-12
🇨🇴 Lithuanians · Colombia
466
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 2,024 12:59 23:02 39:26 ⛏ Fast Castle
25 1,934 9:52 28:12 38:53 ⚔ Archer Rush
23 1,799 10:36 17:44 32:48 ⛏ Fast Castle
13 1,012 11:04 22:19 32:30 ⛏ Fast Castle
13 1,020 10:32 20:05 34:55 ⚔ FC into Skirms
12 959 9:54 35:32 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,080 21,785 18,740 3,335 72,940 109,864
37,015 12,445 17,150 5,800 72,410 89,617
34,380 15,840 17,535 2,955 70,710 70,313
15,250 26,232 26,275 2,700 70,457 92,665
27,640 20,475 16,975 2,250 67,340 80,409
9,280 6,730 2,610 1,500 20,120 27,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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