AoeStats
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Hill Fort

503965431Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 0m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Bohemians · Ukraine
613
+17
🇻🇪 Franks · Venezuela
552
+19
🇨🇳 Bulgarians · China
528
+20
🇨🇴 Teutons · Colombia
527
+20
🇨🇳 Franks · China
724
-23
🇮🇱 Hindustanis · Israel
694
-22
🇪🇸 Britons · Spain
685
-22
🇷🇴 Aztecs · Romania
398
-9
Player eAPM Actions Feudal Castle Imperial Opening
33 29
29 26
25 22
24 21
20 18
18 16
16 14
9 8

Resources

Player Food Wood Gold Stone Spent Collected
200 0 0 0 200 200
200 0 0 0 200 200
100 0 0 0 100 100
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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