AoeStats
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Enclosed

503964748Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 48m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1123
+13
🇦🇷 Ethiopians · Argentina
1076
+15
🇵🇪 Cumans · Peru
1052
-14
🇵🇪 Armenians · Peru
1051
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 3,233 9:09 22:12 33:06 ⚔ Archer Rush
58 2,793 10:58 29:07 ⛏ Fast Castle
41 1,980 11:25 26:37 ⚔ Archer Rush
23 1,108 12:49 32:17 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,760 9,715 8,730 1,500 30,705 38,825
10,900 7,645 1,150 1,905 21,600 26,213
8,280 8,295 1,915 1,000 19,490 21,643
8,090 7,048 2,020 945 18,103 21,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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