AoeStats
← Isra23097758

Black Forest

503964624Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 71m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
501
+11
🇲🇪 Persians · Montenegro
306
+21
vs
🇲🇽 Khmer · Mexico
414
-17
🇲🇽 Bohemians · Mexico
384
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 1,228 10:58 20:24 42:10 ⛏ Fast Castle
12 884 11:06 23:23 36:13 ⛏ Fast Castle
9 627 15:46 30:40 40:08 ⛏ Fish Boom
7 521 9:32 26:07 39:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,250 17,132 22,030 3,765 71,177 91,767
21,550 15,047 12,830 3,390 52,817 69,107
14,560 16,195 13,285 3,765 47,805 69,536
17,215 13,305 13,905 1,265 45,690 46,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.