AoeStats
← Panny-kun

Migration

503964176Analyzed
1v1 RM · 2mo ago on Sep 3, 2026· 56m 40s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1213
+15
vs
🇵🇭 Vikings · Philippines
1195
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,609 10:50 18:28 33:51 ⛏ Fish Boom FC
35 1,969 12:24 16:31 33:25 ⚔ Fish Boom FC into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
25,970 31,340 20,590 5,050 82,950 88,210
16,055 24,729 7,545 2,965 51,294 53,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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