AoeStats
← Johan911

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503964095Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 2m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
1037
+15
🇵🇪 Armenians · Peru
1036
+15
🇨🇳 Huns · China
1058
-17
🇳🇱 Burgundians · Netherlands
980
-13
Player eAPM Actions Feudal Castle Imperial Opening
76 190
35 87
35 87
18 44

Resources

Player Food Wood Gold Stone Spent Collected
370 80 0 0 450 256
400 25 0 0 425 230
200 50 0 0 250 228
100 0 0 0 100 128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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