AoeStats
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Nomad

503963283Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 46m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
834
+15
🇺🇸 Teutons · United States
831
+15
🇨🇷 Sicilians · Costa Rica
828
+15
🇺🇸 Japanese · United States
698
+20
🇦🇺 Bohemians · Australia
875
-20
🇹🇼 Italians · Taiwan
845
-18
🇹🇼 Armenians · Taiwan
800
-16
🇨🇦 Khmer · Canada
696
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,523 13:36 18:38 35:45 ⛏ Fast Castle
27 1,274 14:58 26:32 40:18 ⚔ Fish Boom into Archers into Towers
23 1,085 17:57 26:55 40:22 ⛏ Fish Boom FC
20 913 14:21 30:55 ⛏ Fish Boom into Galleys FC
18 825 16:20 22:34 39:01 ⚔ Fish Boom into Towers FC
15 681 14:49 27:43 ⚔ Fish Boom into Towers FC
14 666 16:31 24:30 41:23 ⛏ Fish Boom FC into Galleys
11 490 15:29 26:52 42:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,680 16,650 7,405 2,440 48,175 57,119
12,075 15,380 4,460 1,655 33,570 36,611
16,875 9,830 2,970 1,700 31,375 39,263
12,255 10,760 3,940 2,930 29,885 32,817
10,335 10,795 3,260 3,350 27,740 30,472
8,600 7,670 2,410 3,600 22,280 24,738
7,385 7,215 4,530 2,060 21,190 23,574
5,010 5,837 3,420 1,415 15,682 16,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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