AoeStats
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Arabia

503961997Analyzed
2v2 RM · 1d ago on Sep 3, 2026· 24m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
747
+14
🇲🇽 Sicilians · Mexico
713
+15
🇦🇺 Persians · Australia
705
-15
🇲🇽 Japanese · Mexico
689
-14
Player eAPM Actions Feudal Castle Imperial Opening
XIII Sicilians
45 1,099 10:56
38 936 16:48 ⚔ Tower Rush
FLICK 24 Franks
27 662 9:59
Jonh Weed Japanese
18 434 11:54

Resources

Player Food Wood Gold Stone Spent Collected
5,200 2,520 50 475 8,245 9,194
3,375 1,885 605 0 5,865 8,246
2,320 2,110 450 350 5,230 5,689
1,750 1,660 50 125 3,585 4,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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