AoeStats
← Johan911

Enclosed

503961137Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 17m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
1023
+14
🇵🇪 Armenians · Peru
1022
+14
🇺🇸 Huns · United States
988
-14
🇺🇸 Italians · United States
978
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 863 11:43 ⚔ M@A into Towers
44 757 10:55
28 476 12:29 ⚔ Scout Rush
19 330 13:28 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,165 1,560 600 125 5,450 5,488
4,175 887 50 110 5,222 5,460
2,700 1,379 100 250 4,429 4,675
2,500 875 100 0 3,475 3,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.