AoeStats
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503959567Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 47m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Malay · India
1115
+18
🇺🇸 Magyars · United States
1115
+18
🇨🇭 Poles · Switzerland
1168
-18
🇺🇸 Maya · United States
1151
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 2,637 9:35 23:32 38:41 ⚔ Archers into Scouts
52 2,479 9:22 24:59 44:29 ⚔ Scouts into Skirms
49 2,334 10:09 21:30 37:06 ⚔ Archer Rush
27 1,290 10:19 25:34 ⚔ Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,600 17,801 14,245 1,160 49,806 52,026
16,865 16,620 7,485 1,900 42,870 48,892
14,165 10,130 5,235 950 30,480 31,092
9,570 8,227 3,310 1,675 22,782 25,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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