AoeStats
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Arabia

503958644Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 50m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
786
+14
🇲🇽 Celts · Mexico
777
+14
vs
🇲🇽 Aztecs · Mexico
761
-14
🇲🇽 Sicilians · Mexico
727
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,310 15:07 44:31 — ⚔ M@A into Towers into Skirms
37 1,873 11:29 16:13 44:05 ⛏ Fast Castle
29 1,480 10:38 23:52 48:03 ⚔ M@A Rush
22 1,130 12:42 36:34 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,375 9,485 5,515 1,835 27,210 31,798
12,400 8,103 4,595 1,465 26,563 27,719
7,390 4,735 2,235 2,575 16,935 18,655
7,460 5,243 2,470 1,325 16,498 19,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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