AoeStats
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Arena

503956602Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 13m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
920
+17
🇨🇳 Poles · China
895
+18
🇭🇰 Franks · Hong Kong SAR China
890
+38
🇨🇳 Mongols · China
869
+27
🇨🇴 Wu · Colombia
976
-21
🇮🇳 Teutons · India
949
-19
🇺🇸 Vikings · United States
941
-18
🇺🇸 Magyars · United States
860
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 522 11:12 ⛏ Fast Castle
33 455 11:32
28 377 11:49
25 341 10:12
24 331 10:26
21 282 10:22
17 236 13:29
16 225 12:35

Resources

Player Food Wood Gold Stone Spent Collected
2,700 825 250 0 3,775 4,300
2,775 750 50 0 3,575 4,311
2,050 1,215 50 0 3,315 4,240
2,150 1,115 0 0 3,265 4,249
1,800 1,115 0 0 2,915 4,146
2,150 655 0 0 2,805 4,371
1,850 915 0 0 2,765 3,950
1,550 830 50 0 2,430 3,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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