AoeStats
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503956533Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 43m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Ethiopians · Costa Rica
1317
+16
🇨🇷 Persians · Costa Rica
1298
+17
🇻🇳 Bengalis · Vietnam
1332
-17
🇺🇾 Britons · Uruguay
1314
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,199 9:33 22:54 40:04 ⚔ M@A into Archers
50 2,148 9:24 23:41 ⚔ Scout Rush
47 2,059 10:23 25:56 ⚔ Scout Rush
40 1,750 9:08 21:32 42:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,890 10,551 9,640 1,800 41,881 45,241
15,135 14,414 7,945 1,750 39,244 41,277
15,935 11,214 4,690 955 32,794 33,186
13,125 15,714 2,150 485 31,474 34,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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