AoeStats
← Moixtezuma

Arena

503956310Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 44m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1007
+17
🇦🇷 Persians · Argentina
1000
+17
vs
🇵🇪 Inca · Peru
1023
-17
🇵🇪 Armenians · Peru
1021
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 1,872 9:29 14:12 28:55 ⛏ Fast Castle
34 1,511 11:23 15:13 35:37 ⛏ Fast Castle
25 1,113 10:05 14:22 34:39 ⛏ Fast Castle
19 849 11:51 16:04 34:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,285 12,890 11,080 1,600 44,855 52,595
12,075 13,655 9,885 2,335 37,950 44,494
11,555 9,150 5,655 1,925 28,285 31,113
13,920 7,476 4,005 1,935 27,336 33,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.