AoeStats
← Astaroth

Hill Fort

503956000Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 34m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vietnamese · Australia
729
+13
🇦🇺 Cumans · Australia
727
+13
vs
🇺🇸 Britons · United States
691
-13
🇹🇷 Turks · Türkiye
652
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 906 11:46 30:33 — ⚔ Archer Rush
21 723 11:34 20:51 33:37 ⛏ Fast Castle
16 543 12:30 — — ⚔ Archers into Scouts
13 437 11:30 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,805 6,085 4,090 850 18,830 22,878
6,760 7,585 3,695 100 18,140 21,769
10,565 2,825 1,665 250 15,305 15,404
3,100 3,365 595 375 7,435 8,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.