AoeStats
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African Clearing

503954644Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 25m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
945
+19
🇵🇦 Magyars · Panama
940
+19
🇨🇴 Burgundians · Colombia
896
+21
🇨🇴 Poles · Colombia
888
+21
vs
🇨🇳 Persians · China
1061
-21
🇦🇺 Huns · Australia
1012
-20
🇨🇴 Italians · Colombia
996
-20
🇨🇱 Franks · Chile
982
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 840 14:42 — — ⚔ Scout Rush
25 649 13:51 22:23 — ⚔ Archer Rush
24 618 14:37 24:56 — ⚔ Scout Rush
19 497 16:49 23:29 — ⛏ Fast Castle
15 390 16:00 23:31 —
14 372 16:42 21:12 — ⛏ Fast Castle
14 355 12:47 21:35 — ⚔ Towers FC
8 200 18:00 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,095 3,040 350 100 9,585 10,626
4,330 2,695 1,225 200 8,450 8,249
3,850 2,775 505 1,000 8,130 7,711
3,800 3,221 300 325 7,646 7,402
5,000 1,825 350 100 7,275 9,106
3,730 2,255 375 200 6,560 7,003
3,225 2,440 415 100 6,180 5,810
3,325 2,150 565 115 6,155 7,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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