AoeStats
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Arabia

503954612Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 69m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1016
+14
🇦🇷 Magyars · Argentina
1009
+15
vs
🇨🇳 Lithuanians · China
989
-15
🇧🇷 Chinese · Brazil
970
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,631 9:38 20:37 36:53 ⚔ Scout Rush
35 2,401 10:13 21:36 38:54 ⚔ Scouts into Skirms
31 2,122 10:37 18:23 38:27
25 1,725 11:34 17:58 40:31

Resources

Player Food Wood Gold Stone Spent Collected
52,825 22,580 23,500 2,400 101,305 112,070
40,145 42,104 11,715 3,485 97,449 101,739
45,805 31,639 12,240 4,045 93,729 95,885
39,155 21,915 16,530 1,800 79,400 89,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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