AoeStats
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Arena

503954582Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 68m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
564
+11
🇺🇸 Japanese · United States
534
+12
🇦🇷 Bohemians · Argentina
503
-13
🇦🇷 Bohemians · Argentina
406
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 2,239 11:36 16:56 62:04 ⛏ Fast Castle
20 1,391 8:34 15:29 34:13 ⛏ Fast Castle
12 819 11:37 17:44 52:35 ⛏ Fast Castle
11 782 14:04 27:08 56:34 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,380 28,455 15,240 3,270 73,345 117,620
20,585 21,190 15,640 3,205 60,620 74,067
25,405 7,465 11,880 4,430 49,180 61,306
16,060 15,470 11,945 3,410 46,885 46,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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