AoeStats
← Jamie the Koala

MegaRandom

503954427Analyzed
1v1 RM · 7d ago on Sep 3, 2026· 90m 47s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
668
+10
🇺🇸 Romans · United States
523
-10
Player eAPM Actions Feudal Castle Imperial Opening
14 1,233 12:31 24:20 61:11 ⛏ Fish Boom FC
12 1,109 10:48 19:54 37:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,165 14,187 22,345 2,375 71,072 104,833
13,655 19,239 9,800 5,510 48,204 48,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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