AoeStats
← Chris Hansen

Arena

503953827Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 51m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
832
+17
🇺🇸 Huns · United States
784
+19
🇺🇸 Jurchens · United States
743
+21
🇺🇸 Cumans · United States
890
-20
🇺🇸 Burgundians · United States
841
-19
🇺🇸 Byzantines · United States
829
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,922 11:24 16:17 41:15 ⛏ Fast Castle
32 1,634 9:26 22:59 36:09
18 946 10:37 16:51 38:34 ⛏ Fast Castle
14 705 11:37 16:05 32:27 ⛏ Fast Castle
11 588 10:10 20:44 37:44 ⛏ Fast Castle
11 565 11:40 18:58 38:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,070 15,610 11,145 3,705 50,530 58,388
21,975 11,770 13,605 2,900 50,250 62,247
22,015 11,750 11,360 3,030 48,155 62,177
10,165 22,125 10,740 200 43,230 48,969
20,020 10,720 11,325 1,080 43,145 52,755
17,490 17,475 5,800 1,600 42,365 44,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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