AoeStats
← Khomeni

Nomad

503952069Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 31m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,001 16:58 29:38 — ⚔ Fish Boom into M@A
22 669 16:39 22:31 — ⛏ Fish Boom FC
21 660 14:33 18:46 — ⛏ Fast Castle
20 610 16:15 25:03 — ⛏ Fish Boom into Fire Galleys FC
18 548 15:09 22:02 — ⛏ Fish Boom FC
15 461 16:23 24:53 —
15 458 17:34 22:35 — ⛏ Fast Castle
12 374 16:04 27:11 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
8,170 8,698 1,365 875 19,108 21,174
6,565 7,785 980 300 15,630 19,096
8,510 4,536 2,020 400 15,466 17,159
7,235 4,955 1,680 1,400 15,270 18,761
6,240 5,420 2,040 500 14,200 14,964
5,935 6,975 635 100 13,645 13,811
4,595 7,055 1,325 200 13,175 13,979
4,985 2,807 675 2,055 10,522 10,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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