AoeStats
← El_Gusano

Hill Fort

503951585Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 52m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
898
+12
🇲🇽 Persians · Mexico
803
+17
vs
🇨🇱 Goths · Chile
820
-15
🇦🇷 Malay · Argentina
812
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,154 11:14 22:20 41:12 ⛏ Fast Castle
16 848 11:22 22:28 31:35 ⛏ Fast Castle
13 691 11:19 17:58 44:42 ⚔ Archers FC
8 424 11:05 21:58 29:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,415 14,970 12,745 1,985 50,115 54,813
9,715 9,150 8,815 2,065 29,745 33,147
15,535 7,630 5,020 1,530 29,715 30,859
14,480 8,770 3,235 1,900 28,385 33,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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