AoeStats
← 居合

Arabia

503950490Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 52m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
854
+14
🇨🇳 Magyars · China
809
+16
🇲🇽 Koreans · Mexico
759
+19
🇦🇷 Spanish · Argentina
901
-20
🇦🇷 Mongols · Argentina
808
-16
🇦🇷 Britons · Argentina
746
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,416 10:18 18:27 37:52
26 1,383 9:29 30:19 ⚔ Scout Rush
20 1,071 11:37 25:03 38:16 ⚔ Scout Rush
19 994 11:19 18:00 33:00 ⛏ Fast Castle
16 861 11:28 26:31 47:43 ⚔ Scout Rush
13 666 9:46 31:00 50:06

Resources

Player Food Wood Gold Stone Spent Collected
14,820 8,475 11,260 2,900 37,455 40,511
19,800 6,238 8,835 1,750 36,623 42,813
11,995 10,878 6,805 1,700 31,378 39,393
11,255 8,565 3,425 1,605 24,850 29,867
9,125 7,820 4,395 1,500 22,840 28,104
9,760 6,705 3,295 750 20,510 22,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.