AoeStats
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Black Forest

503950413Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 121m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
891
+10
🇭🇰 Shu · Hong Kong SAR China
891
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🇨🇴 Muisca · Colombia
687
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🇮🇳 Khmer · India
615
+23
🇺🇸 Teutons · United States
792
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🇨🇳 Teutons · China
767
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🇮🇳 Lithuanians · India
747
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🇺🇸 Byzantines · United States
721
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 4,635 12:25 16:45 37:43 ⛏ Fast Castle
25 2,986 10:56 17:06 40:59 ⛏ Fast Castle
21 2,563 13:32 25:13 39:55 ⛏ Fast Castle
17 2,008 16:41 26:21 41:31 ⛏ Fast Castle
14 1,704 20:42 28:30 47:40 ⚔ Drush FC into Archers
11 1,370 9:47 21:13 33:18 ⛏ Fast Castle
11 1,323 12:31 17:30 31:14 ⛏ Fast Castle
9 1,125 13:25 17:13 30:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,365 38,135 52,935 7,670 167,105 192,016
76,710 50,676 33,185 2,385 162,956 180,562
46,290 33,785 32,450 7,305 119,830 148,697
21,025 43,941 43,445 3,500 111,911 116,975
43,430 32,428 27,455 4,090 107,403 121,234
11,925 35,515 23,230 2,950 73,620 88,517
21,560 21,655 8,485 2,550 54,250 60,484
15,045 20,609 8,030 1,595 45,279 54,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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