AoeStats
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Arena

503949716Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 53m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
872
+13
🇲🇽 Franks · Mexico
829
+15
🇲🇽 Chinese · Mexico
821
+15
vs
🇺🇸 Vietnamese · United States
849
-17
🇺🇸 Huns · United States
798
-14
🇺🇸 Jurchens · United States
755
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,174 10:38 18:32 37:48 ⛏ Fast Castle
21 1,112 10:30 18:33 29:54 ⛏ Fast Castle
21 1,105 10:19 19:22 31:53 ⛏ Fast Castle
20 1,070 10:25 18:00 30:55 ⛏ Fast Castle
13 672 11:08 18:02 35:34 ⛏ Fast Castle
12 633 11:40 20:20 32:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,255 25,155 13,155 3,150 67,715 73,684
25,520 12,725 20,170 5,400 63,815 77,714
18,155 20,075 13,435 1,400 53,065 66,084
16,650 22,150 8,670 1,650 49,120 59,621
20,455 14,250 9,600 2,850 47,155 60,973
20,505 15,825 6,370 1,900 44,600 50,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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