AoeStats
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Nomad

503949427Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 87m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1349
+15
🇵🇪 Spanish · Peru
1341
+14
🇨🇷 Vietnamese · Costa Rica
1332
-15
🇨🇷 Persians · Costa Rica
1312
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 4,559 12:43 18:54 36:37 ⛏ Fish Boom FC
35 3,052 13:13 22:54 59:04 ⚔ Fish Boom into Towers FC
30 2,647 12:38 21:47 38:35 ⛏ Fish Boom into Galleys FC
28 2,418 14:17 18:32 52:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,830 44,945 33,695 4,550 130,020 141,214
54,610 26,599 38,460 3,000 122,669 123,769
35,915 36,353 8,275 8,725 89,268 92,000
32,865 19,990 7,810 5,755 66,420 67,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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