AoeStats
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Arena

503949369Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 89m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Persians · Malaysia
880
+14
🇭🇰 Persians · Hong Kong SAR China
848
+15
🇦🇷 Franks · Argentina
835
+16
🇨🇳 Hindustanis · China
820
+17
🇺🇸 Slavs · United States
928
-19
🇺🇸 Burgundians · United States
870
-17
🇺🇸 Saracens · United States
852
-16
🇺🇸 Magyars · United States
699
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 4,004 10:53 19:02 31:45 ⛏ Fast Castle
44 3,918 9:57 18:31 31:33 ⛏ Fast Castle
33 2,935 11:43 16:36 34:32 ⛏ Fast Castle
20 1,766 10:58 18:57 31:08 ⛏ Fast Castle
18 1,588 13:30 19:54 35:38 ⛏ Fast Castle
17 1,554 11:46 21:20 32:42
15 1,336 10:25 18:40 27:27 ⛏ Fast Castle
15 1,372 10:18 19:13 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,295 44,690 37,265 4,625 161,875 173,461
64,290 31,575 27,995 4,005 127,865 149,769
43,175 41,540 18,225 1,775 104,715 109,324
52,170 30,290 18,835 2,805 104,100 114,525
41,250 15,945 34,795 3,100 95,090 142,941
31,240 29,300 21,590 6,365 88,495 90,647
22,600 11,865 16,920 4,200 55,585 58,694
17,595 19,380 2,855 2,400 42,230 42,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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