AoeStats
← Nachiturro

Nomad

503949005Analyzed
3v3 RM · 6d ago on Sep 3, 2026· 36m 22s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
913
+18
🇵🇦 Dravidians · Panama
907
+18
🇨🇴 Poles · Colombia
850
+21
🇨🇱 Poles · Chile
1010
-21
🇨🇱 Italians · Chile
930
-18
🇨🇱 Spanish · Chile
929
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 1,313 16:14 25:07 36:16 ⚔ Fish Boom into M@A
31 1,123 15:35 21:16 35:42 ⛏ Fish Boom FC
24 873 16:30 32:29 ⚔ Fish Boom into Archers into Skirms
24 890 17:52 22:38 ⛏ Fish Boom FC into Galleys
17 606 15:11 25:32 36:20 ⛏ Fish Boom FC into Fire Galleys
16 568 14:44 23:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,645 10,345 4,175 1,600 28,765 32,192
10,445 8,545 1,720 750 21,460 23,700
7,440 9,144 2,350 1,600 20,534 22,325
4,325 7,624 4,135 1,525 17,609 20,741
5,440 7,995 2,720 850 17,005 18,735
4,895 8,409 625 170 14,099 17,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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