AoeStats
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503948879Analyzed
1v1 RM · 6d ago on Sep 3, 2026· 26m 26s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
670
+14
🇺🇸 Teutons · United States
620
-14
Player eAPM Actions Feudal Castle Imperial Opening
14 383 11:52 20:19 ⚔ FC into Scouts
11 297 14:16 22:50 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,895 3,589 980 650 11,114 11,519
5,405 4,425 610 100 10,540 11,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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