AoeStats
← Santis3ns3i

Arabia

503948868Analyzed
1v1 RM · 7d ago on Sep 3, 2026· 70m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
360
+27
🇨🇴 Koreans · Colombia
645
-27
Player eAPM Actions Feudal Castle Imperial Opening
56 3,964 13:06 25:14 40:41 ⚔ Scout Rush
12 862 13:05 22:29 35:56 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,515 45,880 8,725 4,170 80,290 80,744
22,175 18,680 17,480 3,165 61,500 64,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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