AoeStats
← DisgruntledShark

Arena

503948725Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 29m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
623
+17
🇨🇴 Magyars · Colombia
597
+18
🇺🇸 Lithuanians · United States
668
-19
🇺🇸 Vietnamese · United States
618
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 674 11:02 17:06 ⛏ Fast Castle
18 520 12:55 18:32 ⛏ Fast Castle
13 389 11:23 27:54 ⚔ Scout Rush
12 345 13:19 26:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,000 6,035 1,460 950 15,445 19,144
5,855 5,830 690 1,370 13,745 15,485
6,870 5,865 520 0 13,255 17,041
6,540 5,385 1,090 100 13,115 17,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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