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Arena

503948366Analyzed
2v2 RM · 1d ago on Sep 3, 2026· 62m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
830
+12
🇳🇿 Romans · New Zealand
571
+24
🇲🇽 Mongols · Mexico
794
-20
🇲🇽 Lithuanians · Mexico
704
-16
Player eAPM Actions Feudal Castle Imperial Opening
KBeeZe333 Romans
38 2,402 11:04 25:11 43:31 ⛏ Fast Castle
Snakeftw Mongols
36 2,258 11:16 21:37 37:27 ⛏ Fast Castle
BABAN Franks
17 1,069 12:01 17:51 30:11 ⛏ Fast Castle
Pimp.GoloGus69 Lithuanians
15 973 10:07 16:11 33:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,780 17,815 29,080 5,875 91,550 99,857
27,395 34,315 14,705 3,580 79,995 91,923
30,450 20,200 16,415 2,900 69,965 79,910
15,700 14,150 6,505 2,275 38,630 43,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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