AoeStats
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Nomad

503948223Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 57m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
796
+11
🇮🇳 Spanish · India
763
+12
🇨🇳 Romans · China
761
+12
🇩🇴 Vikings · Dominican Republic
739
+13
🇺🇸 Spanish · United States
720
-14
🇲🇽 Huns · Mexico
683
-12
🇲🇽 Huns · Mexico
678
-12
🇺🇸 Cumans · United States
629
-10
Player eAPM Actions Feudal Castle Imperial Opening
22 1,302 15:22 21:05 34:15 ⛏ Fish Boom into Fire Galleys FC
20 1,162 14:19 24:17 41:32 ⚔ Fish Boom FC into Scouts
19 1,095 16:50 26:52 37:29 ⛏ Fish Boom FC
18 1,065 17:50 30:20 ⚔ Fish Boom into Scouts
17 970 17:59 28:13 ⚔ Fish Boom into M@A
17 968 17:01 22:51 46:01 ⛏ Fast Castle
11 631 17:20 28:31 40:11 ⛏ Fish Boom FC
10 578 17:20 25:55 48:46 ⛏ Fish Boom FC into Galleys into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
18,470 19,825 14,335 3,600 56,230 62,004
23,350 17,260 8,955 2,375 51,940 51,526
18,260 15,260 9,475 4,560 47,555 52,491
20,120 15,360 8,155 2,050 45,685 53,264
20,235 12,697 9,490 2,180 44,602 71,282
11,235 13,490 5,400 2,650 32,775 39,242
8,950 9,995 5,015 2,585 26,545 34,504
9,100 6,550 2,645 200 18,495 21,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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