AoeStats
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Nomad

503948102Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 57m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Goths · Dominican Republic
874
+15
🇩🇴 Georgians · Dominican Republic
827
+17
🇩🇴 Persians · Dominican Republic
816
+18
🇩🇴 Khmer · Dominican Republic
735
+21
vs
🇦🇷 Magyars · Argentina
938
-21
🇦🇷 Vietnamese · Argentina
903
-20
🇦🇷 Huns · Argentina
820
-16
🇦🇷 Malay · Argentina
778
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,222 14:00 29:01 49:06 ⛏ Fish Boom
16 924 18:42 35:12 44:43 ⚔ Fish Boom into Towers
16 889 14:40 29:35 56:41 ⚔ Skirmisher Rush
15 880 15:12 26:10 40:41 ⛏ Fish Boom into Fire Galleys
13 750 19:21 34:54 — ⚔ Fish Boom into Towers
10 582 21:32 54:51 — ⚔ Drush into Fish Boom FC
9 533 17:54 38:59 — ⚔ Fish Boom into M@A
8 472 14:49 24:38 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,245 19,240 19,215 3,565 66,265 80,310
27,160 12,630 4,335 3,500 47,625 52,866
24,730 10,210 6,650 1,740 43,330 45,425
13,800 12,319 6,435 1,070 33,624 37,351
9,510 9,435 3,315 1,675 23,935 28,581
11,285 9,195 2,355 690 23,525 26,826
7,270 7,655 3,785 2,275 20,985 22,704
4,075 4,590 300 835 9,800 13,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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