AoeStats
← VL Dr Cascote

Black Forest

503947976Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 36m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
44 1,607 17:59 26:11 ⛏ Fish Boom FC
30 1,089 10:33 14:39 31:26 ⛏ Fast Castle
28 1,027 14:09 22:53 29:48 ◆ FC into Fast Imp
21 769 12:32 16:51 35:15 ⛏ Fast Castle
18 648 12:24 17:31 ⛏ Fast Castle
16 576 10:59 17:54 35:08 ⛏ Fast Castle
16 584 11:31 18:31 30:06 ⛏ Fast Castle
14 513 10:44 22:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,435 12,530 4,515 200 30,680 31,200
10,730 10,935 4,020 2,150 27,835 35,080
11,730 10,941 2,710 1,775 27,156 28,416
10,565 6,199 3,860 1,505 22,129 24,312
9,060 7,348 2,490 1,765 20,663 23,235
6,525 7,489 3,325 285 17,624 18,677
6,625 6,940 1,935 1,635 17,135 18,804
5,395 4,927 3,460 985 14,767 15,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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