AoeStats
← Farfuri

African Clearing

503946928Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 56m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
965
+14
🇺🇸 Italians · United States
964
+15
vs
🇫🇷 Ethiopians · France
950
-15
🇹🇼 Franks · Taiwan
914
-28
Player eAPM Actions Feudal Castle Imperial Opening
35 1,974 17:24 23:43 — ⚔ Archer Rush
35 1,976 14:12 22:40 40:00 ⚔ Scout Rush
24 1,350 14:37 21:44 39:17 ⛏ Fast Castle
18 1,000 15:45 29:19 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,225 25,695 11,320 3,245 60,485 60,518
20,235 16,485 11,585 1,700 50,005 61,097
15,540 13,225 4,600 2,450 35,815 40,598
11,215 6,642 3,475 300 21,632 27,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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