AoeStats
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Black Forest

503946843Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 143m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
728
+12
🇺🇸 Spanish · United States
681
+14
vs
🇦🇷 Burgundians · Argentina
649
-13
🇮🇳 Magyars · India
641
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 3,121 12:12 24:43 41:23 ⛏ Fast Castle
21 3,071 13:41 19:31 36:38 ⛏ Fast Castle
11 1,607 13:35 21:22 35:29 ⛏ Fast Castle
8 1,203 15:09 27:09 42:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,540 64,895 91,945 7,170 240,550 246,367
97,385 49,177 79,605 3,970 230,137 327,370
100,785 75,610 30,275 4,390 211,060 214,897
59,455 23,441 60,270 5,270 148,436 180,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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