AoeStats
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African Clearing

503946182Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 24m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Hindustanis · India
939
+15
🇺🇸 Persians · United States
919
+16
🇦🇷 Spanish · Argentina
965
-17
🇦🇷 Vietnamese · Argentina
887
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 790 14:05 ⚔ Archers into Scouts
32 769 17:17 21:18 ⚔ Drush FC
17 423 12:32 ⚔ Scout Rush
12 300

Resources

Player Food Wood Gold Stone Spent Collected
4,235 2,693 900 200 8,028 7,555
4,830 2,060 150 225 7,265 8,531
3,690 2,298 825 225 7,038 7,013
1,150 694 50 100 1,994 1,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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