AoeStats
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Highland

503946015Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 49m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
871
+14
🇹🇷 Britons · Türkiye
856
+15
🇦🇺 Teutons · Australia
805
+16
🇦🇷 Goths · Argentina
833
-15
🇺🇸 Persians · United States
831
-15
🇨🇳 Georgians · China
824
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,222 11:07 17:15 35:19 ⛏ Fast Castle
22 1,076 13:18 20:23 37:08 ⛏ Fast Castle
22 1,108 11:18 23:41 38:04 ⚔ Fish Boom into Archers
21 1,016 11:19 19:45 34:34 ⛏ Fast Castle
19 956 12:03 19:55 ⛏ Fish Boom FC
16 812 12:07 17:42 36:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,770 17,382 19,905 2,350 73,407 75,121
27,050 14,625 8,685 3,895 54,255 68,740
13,435 15,765 10,440 2,895 42,535 48,016
20,760 11,620 6,165 2,250 40,795 51,664
16,470 9,307 7,635 2,380 35,792 50,943
9,590 10,272 3,350 2,550 25,762 28,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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