AoeStats
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African Clearing

503945891Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 47m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Lithuanians · Bangladesh
1205
+13
🇨🇱 Japanese · Chile
1090
+18
🇳🇿 Teutons · New Zealand
1083
+18
🇨🇱 Cumans · Chile
1030
+21
🇺🇸 Huns · United States
1167
-19
🇺🇸 Chinese · United States
1142
-18
🇺🇸 Franks · United States
1131
-17
🇨🇴 Hindustanis · Colombia
1099
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,810 16:03 26:43
37 1,742 13:22 28:16 47:23 ⚔ Scout Rush
33 1,543 12:39 17:18 42:52 ⛏ Fast Castle
30 1,418 15:17 26:40 ⚔ Towers into Scouts
20 970 12:39 25:43 ⚔ Scouts into Towers
19 888 13:14 19:53 ⛏ Fast Castle
15 695 16:21 21:25 39:47 ⛏ Fast Castle
13 609 14:53 23:52

Resources

Player Food Wood Gold Stone Spent Collected
13,150 12,370 11,975 1,600 39,095 41,827
12,175 12,175 9,985 300 34,635 36,250
16,145 9,263 5,145 3,500 34,053 34,278
16,645 7,435 5,960 1,700 31,740 43,189
12,060 10,372 4,855 1,975 29,262 31,547
8,295 6,580 2,930 200 18,005 18,849
5,680 4,920 395 1,600 12,595 14,813
4,025 3,305 825 875 9,030 8,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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