AoeStats
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MegaRandom

503945428Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 64m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
1208
+15
🇨🇳 Jurchens · China
1203
+15
🇨🇱 Mongols · Chile
1176
+17
🇺🇸 Slavs · United States
1170
+17
🇦🇷 Mongols · Argentina
1246
-19
🇦🇷 Poles · Argentina
1178
-15
🇦🇷 Tatars · Argentina
1172
-15
1162
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 3,788 11:04 19:44 40:08 ⛏ Fish Boom FC
49 3,194 14:09 17:42 31:15 ⛏ Fish Boom FC
47 3,055 12:40 16:09 38:27 ⛏ Fish Boom FC
35 2,267 12:53 23:35 33:55 ⛏ Fish Boom FC
35 2,257 11:00 23:51 45:44 ⛏ Fish Boom into Galleys into Fire Galleys FC
29 1,883 13:55 19:57 42:26 ⚔ Fish Boom into Archers
28 1,809 11:10 21:00 35:11 ⚔ Fish Boom into Scouts FC
16 1,030 15:16 19:28 35:17 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
84,050 41,935 34,570 3,700 164,255 167,866
58,545 48,243 33,865 4,200 144,853 145,085
55,480 19,796 31,770 2,940 109,986 123,428
56,100 20,485 13,965 4,800 95,350 100,804
36,365 33,065 19,530 4,205 93,165 95,758
37,685 32,645 16,950 3,685 90,965 97,325
26,960 36,494 11,415 2,975 77,844 82,422
21,610 22,315 11,325 3,665 58,915 124,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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