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Hill Fort

503945007Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 56m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Maya · New Zealand
1055
+12
🇺🇸 Cumans · United States
1050
+12
🇨🇱 Franks · Chile
1050
+12
🇺🇸 Burgundians · United States
1011
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🇺🇸 Koreans · United States
1057
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🇺🇸 Malians · United States
1021
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🇺🇸 Romans · United States
907
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🇺🇸 Celts · United States
902
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,975 10:37 18:11 38:06 ⛏ Fast Castle
20 1,143 11:09 15:16 42:00 ⛏ Fast Castle
19 1,091 13:12 22:00 37:50 ⚔ Archer Rush
17 965 11:21 19:22 42:35 ⛏ Fast Castle
16 895 12:37 18:28 34:10 ⛏ Fast Castle
15 842 10:30 23:17 45:22 ⚔ Archer Rush
15 854 11:35 16:32 34:40 ⛏ Fast Castle
13 746 11:54 17:51 37:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,630 17,811 22,195 3,425 71,061 90,167
32,935 18,679 7,495 2,225 61,334 72,603
21,220 16,610 6,935 1,640 46,405 47,963
14,610 16,124 10,925 3,075 44,734 51,683
13,710 21,035 7,020 1,965 43,730 50,288
18,595 10,105 11,045 1,385 41,130 48,490
16,325 14,710 5,015 880 36,930 37,450
13,720 5,521 5,870 2,350 27,461 35,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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