AoeStats
← amstek

Nomad

503944741Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 46m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
652
+15
🇧🇷 Goths · Brazil
631
+16
🇲🇽 Huns · Mexico
639
-16
🇨🇴 Lithuanians · Colombia
612
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,091 16:13 26:08 41:31 ⚔ Fish Boom into Scouts FC
22 1,023 13:35 46:05
18 858 16:09 34:18 ⚔ Fish Boom into Archers into Skirms
16 764 15:43 31:24

Resources

Player Food Wood Gold Stone Spent Collected
14,520 8,860 6,250 2,000 31,630 32,811
8,145 9,825 4,565 980 23,515 28,973
11,060 6,450 2,565 950 21,025 25,917
6,835 2,700 1,480 100 11,115 11,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.