AoeStats
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Hill Fort

503944366Analyzed
3v3 RM · 5d ago on Sep 3, 2026· 52m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
955
+14
🇺🇸 Vietnamese · United States
917
+15
🇺🇸 Celts · United States
896
+16
🇨🇴 Britons · Colombia
929
-16
🇵🇦 Khmer · Panama
923
-16
🇨🇴 Poles · Colombia
863
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,351 11:20 22:57 32:50 ⛏ Fast Castle
35 1,842 9:52 18:59 34:10 ⛏ Fast Castle
27 1,417 11:38 17:26 37:36 ⛏ Fast Castle
25 1,289 9:36 21:58 41:44 ⛏ Fast Castle
23 1,198 11:08 18:54 34:27 ⛏ Fast Castle
22 1,129 8:30 18:55 40:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,475 31,005 17,240 3,050 70,770 80,591
31,190 25,695 3,995 2,150 63,030 66,568
22,295 23,895 9,805 3,025 59,020 69,638
16,545 17,393 8,185 2,180 44,303 45,600
20,560 10,485 8,775 1,500 41,320 51,116
16,015 8,050 6,825 950 31,840 38,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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