AoeStats
← Dwirn

Highland

503944151Analyzed
2v2 RM · 5d ago on Sep 3, 2026· 44m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
925
+13
🇦🇷 Franks · Argentina
924
+13
🇨🇱 Aztecs · Chile
868
-13
🇨🇱 Poles · Chile
856
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,634 11:36 15:59 35:43 ⛏ Fast Castle
34 1,477 11:02 17:36 40:22 ⛏ Fast Castle
25 1,081 12:19 22:29 44:01 ⚔ Scout Rush
16 699 11:08 20:42 41:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,565 10,000 6,995 1,500 30,060 34,328
11,935 6,820 4,585 950 24,290 29,235
12,870 5,820 3,025 2,225 23,940 26,171
7,460 9,495 3,495 1,410 21,860 23,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.