AoeStats
← Chimpanzini Bananini

Arabia

503943857Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 41m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
784
+16
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779
+16
🇨🇱 Mongols · Chile
756
+17
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696
+19
vs
🇨🇦 Celts · Canada
824
-20
🇨🇦 Persians · Canada
781
-17
🇨🇦 Maya · Canada
776
-17
🇨🇦 Poles · Canada
720
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,664 10:16 26:00 — ⚔ Archers into Scouts
31 1,302 11:11 15:28 39:07 ⛏ Fast Castle
20 842 9:04 19:52 32:58 ⛏ Fast Castle
18 769 11:53 24:36 — ⚔ Towers FC
17 694 12:12 21:58 — ⛏ Fast Castle
17 728 10:18 27:24 — ⚔ Archer Rush
10 420 13:27 — —
9 357 13:21 23:58 —

Resources

Player Food Wood Gold Stone Spent Collected
17,470 12,067 7,025 2,150 38,712 43,863
11,345 11,125 7,660 2,410 32,540 38,600
11,170 12,865 6,210 400 30,645 35,864
10,575 10,087 4,730 950 26,342 31,137
10,795 8,385 2,490 2,655 24,325 27,415
10,575 5,355 3,815 750 20,495 23,469
4,240 3,270 575 1,630 9,715 10,635
4,410 4,243 250 400 9,303 9,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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